![]() ![]() Hopefully, this can work out so that the lightgun support can even be added to the upstream lr-yabasanshiro and lr-yabause and Raspberry Pi users can eventually use the up-to-date lr-yabasanshiro. ![]() Making guesses at things and re-compiling is definitely NOT the way to go about this, so I'm curious if anyone has any insight. My guess was that the (invisible) cursor is trapped in a corner of the screen, so I tried scaling the coordinates based on the emulator's current_width and current_height variables as well as the 0–65535 range that I found for absolute mouse coordinates while reading through various guides. This occurred while testing "The House of the Dead." ![]() I can assign the lightgun to ports 1 and 2 and also assign the trigger and start buttons for each player separately in the RetroArch menu (multi-mouse works), but all shots register as offscreen whether I try to use a regular mouse or a Sinden lightgun. Yaba Sanshiro was last updated March 27 when version 1.8 was released. I wanted to try contributing for once instead of constantly asking for things, so I tried my hand at adding lightgun support based on the code used to add the mouse to lr-yabause: Still, this version offers pretty good performance from a handful of Saturn lightgun games on an overclocked Raspberry Pi 4 that don't run very well in lr-yabause or lr-beetle-saturn (which already has lightgun support) for me. I am aware that lr-yabasanshiro is considered buggy and that the installation script linked above requires Raspberry Pi users to be on a commit from July 2020 to work. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |